
Starts at NPC: | Kamat Thaar |
Starts in Zone: | House Phiarlan |
Level | 7 |
Quest Length | Very Long |
Map of Arzaq-Khor. You probably need a full party for this one. Hirelings can work, but they're just no substitute for a real player, no matter what the Hirelings Union Local 42 tells you. The shrines are behind locked doors, and there are a few traps -- bring someone with some rogue levels.
Some of the shards are hidden behind doors which need a high attribute score (20+). You'll need at least one person with 20 strength, one with 20 intelligence, one with 20 wisdom. Buffs are fine; hirelings with the appropriate scores can open these doors, though our wizard hireling was a pain in the ass about opening his. If your hireling doesn't want to trigger a door opening, then make sure s/he is standing *right* next to it before you give the command to use it.
One shard is hidden through an underwater tunnel at the intersection of three corridors. It's a middling swim -- people in light or medium armor can probably make it without trouble. People in heavy armor may take a little damage unless you can cast waterbreathing on them somehow.
One shard is hidden above the waterfall in the hobgoblin village - you'll need to jump across some fairly narrow ledges to the left as you enter the village. Featherfall helps you make the jumps. There's a clay golem waiting above the waterfall -- acid damage heals him, and he's immune or resistant to basically everything else. You'll need an adamantine or metalline weapon, preferably a bludgeoning weapon, to bypass his damage reduction.
The quest is very long, but the loot and the XP are excellent--5,000+XP. It's also pretty fun if you have a full party of real players. Trying to solo it or do it with only 2-3 people will likely prove frustrating.
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